What's New in Metal Knights?!
New in v1.81
- Made the installer/patcher/uninstaller more Vista friendly
- Fixed a bug related to the map wrap feature where the attack and goto cursor had problems on edges
- Fixed a possible exploit related to the radar
New in v1.802
- Fixed another bug related to maps that warp : farms were sometimes misplaced or not accounted for
- Fixed a bug related to the multi-attack feature
New in v1.801
- Fixed a bug related to maps that warp
New in v1.8
- New features suggested by the MKTF:
- Added 3 'Allow units up to' game options for each of Ground, Navy and Air units (and thus removed the obsolete No Nuke option, Reg Only)
- Turn length of Classic games now customizable just like Quick games (and thus removed the obsolete Double game type)
- Added a status bar to know how much ore a mine contains
- Added a true scroll feature for maps that wrap
- Added a 'No Factory' game option
- Added a multi-attack feature for when you want to attack the same target with several similar units
- Added a wizard instead of the Create New Game screen
- Enlarged the Game Details screen to better see the game options
- Added new map options in the Map Properties screen to specify a map requires Hercules or Cargo units
- Changed the way cities running out of food are handled (now handled by the server)
- A few other minor cosmetic changes and code clean-up
New in v1.706
- Greatly optimized the download speed of the games!
- Added a few anti-cheater protections
- Added a No Double Turn Advanced Option
- Added a Weekend Only Advanced Option for Strategien :)
- Updated KnightSpy: should no longer have problems reading the servers.txt file
New in v1.701-05:
- Tweaks and fixes for the v1.7 NetMetal protocol
New in v1.7:
- Optimized the protocol with the server (less data being sent over)
- The server controls a lot more what's going on on the client side (cheaters-wannabe, beware!)
- Fixed the problem where you could lose something you just bought (but your money being lost) if you happened to lose the connection to the server at the same time
- The Management Lab will reposition itself to ensure it remains visible on each game startup
New in v1.66:
- Made the game harder to hack
New in v1.65:
- Fixed a bug allowing long-range units to attack short-range
- Made the game harder to hack
New in v1.64:
- Updated the installer
- Made the game harder to hack
New in v1.63:
- Fixed the base bug once a player is out
- Made the game harder to hack
New in v1.62:
- Added new icons for the Royal Tournament
- Fixed 2 Illegal Operation Errors
- Made the game harder to hack
- Many small changes and bug fixes
New in v1.61:
- Quick-72 games now supported
- Added a NoWreck game option
- Fixed a bug that caused the animations to be displayed full-screen on some systems
- Made yet harder to hack
- Quitting the game with the X no longer causes the server to think the turn wasn't completed
- Many server-side changes
- Last turn not completed: the turn now flips when a different player attempt to play the game
- You many now play turn 0 as soon as you join the game.
- Players Search Stats show the name of the last victims...
New in v1.60:
- Map statistics now include the number of farms
- May no longer capture (allied) cities from long-range
- Added a radio button to see the HOL from the game
- Minor fixes
New in v1.59:
- Added a "Disable Allied Tech-Sharing" game option (will still not work for old versions! :)
- Added a "Disable Peace Treaties" game option (will still not work for old versions! :)
- Added protection against city name above 13 characters
- Added protection against transport carrying other transport units
- Added protection against the double-base glitch (although VERY rare)
- Fixed a bug that made resuming a game difficult when you had mail from another player
New in v1.58:
- Fixed a small inconsistency with Options menu and Bulldozer capturing mines
- Fixed an illegal operation bug in the Gold Release
- KnightSpy 1.2
- Added a combo box to select the server (supports servers.txt)
- Added a thread to query a server (control and reliability highly improved! :)
- Now comes in one flavor: KnightSpy will autodetect the presence of RAS
New in v1.57:
- The G)oto command can now be used to move on a map's edge
- Added data protection. MK client is now harder to hack. :)
New in v1.56:
- Fixed the bug causing units to stay behind when moved into transports just before ending a turn
- Fixed a bug causing sometimes the game to crash when losing an attack
New in v1.55:
- Added Basher's new Striker/HawkEye/AirFreedom sound
- Added an Option to enable/disable G)oto as the default action
- Added the Toll-Free number in the Help file
- Lowered the chance to find Blueprints
- Removed yet another cheat... *sigh*
New in v1.54:
- Added an Action toolbar!
- Fixed some G)oto issues (ships over unoccupied cities, units over empty transport)
- Using G)oto with a Truck full of ore to a city will sell its content
- Removed yet another cheat...
New in v1.53:
- Ewps, I forgot the 0-defense Fortification bug.. :)
New in v1.52:
- Goto action now the default command when clicking long-range
- Goto action added in the Internet (free) Release
- Fixed an overflow that occured with a Captain ship
New in v1.51:
- There's a new ending screen
- Porcupine units no longer earn experience points.. :)
- Added an easier AI difficulty level (Gold Release)
- Cosmetic changes
New in v1.5:
- New product: Gold Release Introduced!
- Several minor adjustements and fixes..
New in v1.3 Beta:
- Standard tileset easier to use (wooded area esp.)
- AI improved, now uses Cargo units, don't buy porcupines using credit :)
- You may now destroy bridges
New in v1.2 Beta:
- A Cool new ground tileset!
- You can now click and drag the battlefield to move around
- Added Tutorial.Sav
- Added 3 new pictures: BaseEstablish, BaseConquer and CityConquer
- Added a Go button to connect faster to a different server
- Minor fixes with the AI
New in v1.1 (Special Release to Gold Members):
- Fixed the Nuke University bug! (v1.11)
- Computer Opponents!!
- NetMetal Password now hidden
- Added a G)o action
- Added pictures and explanations when creating a local mode game
- Added the number of Wrecks when choosing a battlefield
- Added a Wizard for creating your NetMetal account
- Added a Reset button in the HOF to clear your stats (reg and gold only)
- Now possible to change the tax rate of multiple cities at once in Management Lab
- WarReports are now translated in the user language with the French version
- Lots of minor bugs fixed
New in v1.01:
New in v1.0:
- OUT OF BETA!
- The game will be published by Spectrum Pacific Publishing and Webfoot Games!
- Renamed to Metal Knights 98
- Resource pictures of higher resolution
- Scrolling added for units Drag n Drop
- Added a little (MK) icon beside the Metal Knight's name
- Added the S)elect unit action. (Now we have to Shift-S)ell a unit)
- Fixed color palette problems on the Map Preview windows
- Lots of grammatical corrections... :)