Here's an archive of the questions I receive the most often. Have another one? Please, send it in!
In most cases, this is harmless with no severe consequences. Unless the server had been "killed", all your moves will have been saved. Connect again after a while and you'll be able to continue, just like usual. If you were in a game, get in again, and play on! If the server still isn't responding, wait 15-20 minutes then drop me a line as I may have to start it manually.
Well... that was indeed a bad move from you at the start! You should not buy a ship in a non coastal city! Although this makes an excellent and cheap defense strategy, if that was not your goal, you can still do something about it. Unless we're taking about a Cargo ship, you can move your ship to the water by using a Transport unit. Move your Transport next to the city, and move the ship on it. If we're talking about a Cargo unit, then you're really stuck with it! You should buy Cargo units in a city or base next to the water ONLY, otherwise you'll have nothing to do but to sell your Cargo ship or leave it for defense.
Porcupines neither attack nor counter-attack, but have a great defense strengh. This makes Porcupine an excellent defensive unit since it's so cheap. To destroy them, you need more firepower. A Tiger unit can do the job (obtained with the forth university) if you surround the Porcupine with MANY of your units. By sourrounding the enemy, you gain 10% in strengh for each unit you have touching the target! Or wait and buy an Artillery unit, which should destroy 'em with one blast... :)
EhEh! It's a secret!! Don't even bother asking, we won't tell..! ;) But here's a hint... 4 to 6 porcupine units are involved. ;)
Some players reported enemy bases disappearances... And rumors are that the Porcupine Star have something to do with it... ;)
Some units like the Porcupine and the Shark become visible on the field with a Radar. But the main advantage is that you can see into an enemy's Base, City, transporting unit or any other spot where they might be hidden or stacked units. This is a must have before planning any of your attacks!
This is quite the complex process to explain. Here's the simplest way to describe it: Knowing this may greatly help advanced players in improving their strategy! First, the attack and defense strengths of both units are computed. These are the numbers shown on the attack screen.
Attack Strength = [number of units] x [Attack or AirAttack power of the unit] x (100% + [experience points] x 5%) x (100% + [units surrounding enemy] x 10%) x [random value between 0.5 and 1.5] . Defense Strength = [number of units] x [defense power of the unit] x 2 x (100% + [if unit is in Base, City or Resource] x 25%) x (100% + [if unit is in fortified City] x 25%)
Then the casualties are computed:
Number of units left = ([Your Defense Strength] MINUS [Opponent's Attack Strength]) / [Defense Power of one of your unit x 2]
This is to prevent a player from playing twice in a row... Here's how it's implemented: the last player to go in a game (no matter how and when) may not be the first to take his turn on the next turn. And that, for 30 minutes after the new turn started. After 30 minutes, he can be the first to enter the game...
Please refer to the online Help System! Just press F1 from the Hall Of Fame menu within the game client!